

Now what system is more open to messing around with concepts? Arguably DH2 because of the more open nature of aspects rather than getting certain ranks. So there's your depth answer, and your money answer, and your options. A smaller, more story oriented (not the best choice of words, i know) or a more mechanically in-depth campaign with more and more crunchy choices (and you being willing to pay for it). I would think it depends a bit on what exactly you want to play for a campaign. Starting costs should be comparable, as both core books are pretty much the same in content. Personally I vastly prefer the more free form of DH2. Much of it however is distributed about the many different suplement (Inquisitors Handbook, Lathe worlds for example)ĭH1 has a class/level system (which determines what you can learn when), DH2 has a more free profession/background system (where advancements costs are determined by your character creation choices). The physical books have become sometimes extremely pricey, with the PDFs having the normal prices.īoth have a similar mechanical depths, but DH1, simply due to having more books, have more content and more crunchy choices regarding implants, weapons, equipment etc.

DH1 has one to two dozens books detailing many different factions (like the Sisters of Battle), DH2 has the core book and a handful of splatbooks about heretics, xenos and demons.
